Skills/Qualifications

 

DAWs

  • Pro Tools Operator Certified (8 years)

  • Experienced in Ableton and Adobe Audition (2 years)


Middleware

  • FMOD

    • Used FMOD to implement audio into a student project VR game title Cavalry.

  • Wwise

    • Wwise 101 & Wwise 110 certified.

  • Unreal Engine

    • Experience with audio implementation via Blueprints, MetaSounds, and limited experience with C++ coding.

  • Unity

    • Learned how to do audio implementation through the Viking Village practice game available on the Unity website.


Education

  • Utah Valley University: Bachelor’s Degree in Digital Audio (2019-2022)

    • Graduated Summa Cum Laude (3.90 GPA)

    • Senior Capstone project was to act as team lead for the audio portion of game development, where I coordinated field record sessions, recorded, edited, and implemented audio using FMOD.

  • Spokane Falls Community College: Associate’s Degree in Audio Engineering (2017-2019)

    • Received my Pro Tools Operator Certification.

Experience

  • Penn Interactive Ventures: Sound Design Intern (July 2018 - August 2018)

    • Created company’s first dedicated sound library for ease of access to new original designs, as well as previous games, which led to an increase of overall productivity.

    • Designed original sound design at an accelerated pace, audio portion of the game was completed weeks in advance, ensuring the game to ship on time.

    • Displayed dedication by coordinating with devs on all audio needs in order to produce high quality audio, and to meet deadlines.

  • KYRS Community Radio: Audio Editor Intern) (September 2018 - December 2018)

    • Oversaw quality assurance of content to ensure all radio content met station standards and FCC guidelines, all programs aired on time.

    • Edited over 20 hours worth of radio content to be aired in a timely manner, completed edits before deadline, resulting in more content being available to air.

    • Managed the music library, ensured new music met FCC and loudness standards, removed all music that didn’t meet standards or quality, radio hosts had peace of mind with selecting songs from the music library.